By typing in "h2tool extra-commands" you will get the option to use some of the dev commands in H2Tool. You can use "h2tool extra-commands-list" but here they will be listed and explained if possible.

fix-weapons

description: your momma

    usage: Unknown

convert-accel-screens

description: loads all unit graphs and convert the acceleration screen data

    usage: Unknown

update-animations

description: loads all animation graphs to do any post-process updating needed

    usage: Unknown

clear-animation-production-flags

description: loads all animation graphs and clears their post process flag

    usage: Unknown

print-weapon-labels

description: converts old string_id's in weapons to class and label names

    usage: Unknown

rename-weapon-labels

description: converts old string_id's in weapons to class and label names

    usage: Unknown

find-all-objects-inheriting-markers

description: searches through all tags (ugh!) for object tags inheriting parent markers

    usage: Unknown

update-scenario-ai-anims

description: updates all tag references to old animation tags

    usage: Unknown

update-scenario-anims

description: updates all tag references to old animation tags

    usage: Unknown

update-widget-anims

description: updates all tag references to old animation tags

    usage: Unknown

update-weapon-anims

description: updates all tag references to old animation tags

    usage: Unknown

update-sky-anims

description: updates all tag references to old animation tags

    usage: Unknown

fix-skies

description: ...

    usage: Unknown

fix-planar-fog

description: ...

    usage: Unknown

update-model-anims

description: updates all tag references to old animation tags

    usage: Unknown

blank-render-models

description: replaces all render_model tags with blank ones

    usage: Unknown

build-models

description: builds model tags from objects

    usage: Unknown

find-blank-models

description: builds model tags from objects

    usage: Unknown

fix-collision-node-bsps

description: fixes old collision models with bsps in their nodes

    usage: Unknown

rename-collision-models

description: renames old *.model_collision_geometry to *.collision_model

    usage: Unknown

find-old-objects

description: finds objects with old tag references

    usage: Unknown

create-model-materials

description: creates materials for old models

    usage: Unknown

convert-lights

description: convert all old (pre-merge) lights into new lights

    usage: Unknown

fix-effects

description: remove all effect parts with null tag references

    usage: Unknown

fix-lights

description: ooo oo hho haaaaa! !!

    usage: Unknown

model-shaders

description: fixes render_model materials so they reference new shaders

    usage: Unknown

structure-shaders

description: fixes structure materials so they reference new shaders

    usage: Unknown

fix-structures-for-fog

description: fixes structure bsp cluster->scenario_atmospheric_fog_palette_index

    usage: Unknown

check-vehicles

description: reports human plane vehicles

    usage: Unknown

fix-damage

description: converts damage_resistance to damage_info

    usage: Unknown

check-shader-passes

description: iterate over shader passes and do something useful

    usage: Unknown

check-shader-templates

description: iterate over shader templates and do something useful

    usage: Unknown

check-light-responses

description: iterate over light responses and do something useful

    usage: Unknown

check-lens-flares

description: iterate over lens flares and do something useful

    usage: Unknown

fix-shader-passes

description: iterate over shader passes and do something useful

    usage: Unknown

fix-shader-templates

description: iterate over shader templates and do something useful

    usage: Unknown

fix-light-responses

description: iterate over light responses and do something useful

    usage: Unknown

fix-decals

description: iterate over decals and do something useful

    usage: Unknown

fix-shaders

description: iterate over shaders and do something useful

    usage: Unknown

fix-bitmaps

description: iterate over bitmaps and do something useful

    usage: Unknown

fix-model-damage2

description: inverts a damage threshold

    usage: Unknown

fix-physics-models

description: upgrading to havok2.2

    usage: Unknown

fix-render-model-compound-nodes

description: taco salad LIVES!!

    usage: Unknown

fix-scenery-objects

description:

    usage: Unknown

fix-structure-new-visibility

description:

    usage: Unknown

check-structure-materials

description:

    usage: Unknown

check-unused-variants

description: look for models with nonzero pad in variants

    usage: Unknown

fix-time-effects

description: perform time conversion on all effects

    usage: Unknown

fix-time-globals

description: perform time conversion on game globals

    usage: Unknown

fix-time-units

description: perform time conversion on all units

    usage: Unknown

fix-time-bipeds

description: perform time conversion on all bipeds

    usage: Unknown

fix-time-vehicles

description: perform time conversion on all vehicles

    usage: Unknown

fix-time-creatures

description: perform time conversion on all creatures

    usage: Unknown

count-scripts

description: count number of script threads required

    usage: h2tool extra-commands count-scripts (path to scenario file without file extension ex. scenarios\multi\arena\arena)

remove-weapon-huds

description: count number of script threads required

    usage: Unknown

remove-biped-huds

description: count number of script threads required

    usage: Unknown

remove-vehicle-huds

description: count number of script threads required

    usage: Unknown

fix-lightmaps

description: delete all lightmap groups

    usage: Unknown

new-renderer-structure

description: fixes structure bsps with data for the new renderer

    usage: Unknown

new-renderer-render-models

description: fixes render models with data for the new renderer

    usage: Unknown

fix-particles

description: loads and saves all particle tags to get around versioning bug

    usage: Unknown

reimport-structure-bsps

description: reimports all checked out structure bsps

    usage: Unknown

reimport-collision-models

description: reimports all checked out collision models

    usage: Unknown

copy-out-pixel-shaders

description: copies out pixel shaders within shader passes to separate files

    usage: Unknown

report-bitmap-formats

description: reports the format information for all bitmap tags

    usage: Unknown

make-bitmaps-pc-safe

description: fix bitmap tags to not use Xbox specific formats

    usage: Unknown

unpalettize-lightmaps

description: what it says

    usage: Unknown

dx9-vertex-shader-refs

description: make sure all vertex shaders are referenced out of the dx9 directory

    usage: Unknown